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James Paul Gee

James Paul Gee

JP
24 featured booksJames Paul Gee

Bookitis has not yet captured a biography for this author, but the catalog links below show the books currently associated with this profile.

OL241962A

Overview

Catalog identity and bibliographic footprint for this author.

24 representative editions

Author pages in Bookitis are intended to show only works actually attributed to the author and a representative edition for each of those works.

Catalog identity

How this author appears inside the active Bookitis catalog.

  • Display name

    James Paul Gee

  • Personal name

    James Paul Gee

  • Source identifier

    OL241962A

Featured books

Representative editions for works actually authored by this person.

Works in catalog

Quick navigation into the work-level grouping pages behind the featured books.

  • What Is a Human?

    Representative edition published 2020

    Open Work
  • Introducing Discourse Analysis

    Representative edition published 2017

    Open Work
  • An introduction to discourse analysis

    Representative edition published 2015

    Open Work
  • Social Linguistics and Literacies

    Representative edition published 2015

    Open Work
  • How to do Discourse Analysis

    Representative edition published 2014

    Open Work
  • Literacy and Education

    Representative edition published 2014

    Open Work
  • Unified Discourse Analysis

    Representative edition published 2014

    Open Work
  • Gaming the System

    Representative edition published 2014

    Open Work
  • The Antieducation Era Creating Smarter Students Through Digital Learning

    Representative edition published 2013

    Open Work
  • Good Video Games and Good Learning

    Representative edition published 2013

    Open Work
  • Language and learning in the digital age

    Representative edition published 2011

    Open Work
  • An introduction to discourse analysis: theory and method

    Representative edition published 2010

    Open Work
  • How to do discourse analysis

    Representative edition published 2010

    Open Work
  • Women and gaming

    Representative edition published 2010

    Open Work
  • New digital media and learning as an emerging area and "worked examples" as one way forward

    Representative edition published 2010

    Open Work
  • Women and Gaming

    Representative edition published 2010

    Open Work
  • Rethinking Education in the Age of Technology

    Representative edition published 2009

    Open Work
  • Assessment, equity, and opportunity to learn

    Representative edition published 2008

    Open Work
  • Good Video Games and Good Learning

    Representative edition published 2007

    Open Work
  • What Video Games Have to Teach Us About Learning and Literacy

    Representative edition published 2007

    Open Work
  • Social Linguistics and Literacies

    Representative edition published 2007

    Open Work
  • Why Video Games are Good for Your Soul

    Representative edition published 2005

    Open Work
  • Language, literacy, and power in schooling

    Representative edition published 2005

    Open Work
  • Lo que nos enseñan los videojuegos sobre el aprendizaje y el alfabetismo

    Representative edition published 2004

    Open Work