Wolfgang Engel
Wolfgang Engel
Bookitis has not yet captured a biography for this author, but the catalog links below show the books currently associated with this profile.
Overview
Catalog identity and bibliographic footprint for this author.
Catalog identity
How this author appears inside the active Bookitis catalog.
Display name
Personal name
Source identifier
Featured books
Representative editions for works actually authored by this person.
- Image source: Open LibraryGZ
GPU Zen 2
cover - Image source: Open LibraryGP
GPU Pro 360 Guide to Mobile Devices
cover - Image source: Open LibraryGP
GPU PRO 360 Guide to GPGPU
cover - Image source: Open LibraryGP
Gpu Pro 4 Advanced Rendering Techniques
cover - Image source: Open LibrarySX
Shader X6
cover - Image source: Open LibraryS4
ShaderX 4 Advanced Rendering Techniques (Graphics Series)
cover - Image source: Open LibraryS
ShaderX5
cover - Image source: Open LibraryPV
Programming Vertex & Pixel Shaders (Programming Series)
cover - Image source: Open LibraryS
ShaderX3
cover - Image source: Open LibraryBD
Beginning Direct3D Game Programming, Second Edition (Game Programming)
cover - Image source: Open LibraryS
ShaderX2
cover - Image source: Open LibraryBD
Beginning Direct3D game programming
cover - Image source: Open LibrarySL
SuSE Linux 7.1
cover - Image source: Open LibraryNM
Neue Mathematik. Olympiadeaufgaben.
cover - FUFestakt und Wissenschaftliche K...Wolfgang Engel
Festakt und Wissenschaftliche Konferenz Aus Anlaß des 200. Todestages Von Leonhard Euler
no cover - GPGPU Pro 360 Guide to ShadowsWolfgang Engel
GPU Pro 360 Guide to Shadows
no cover - GPGPU Pro 360 Guide to 3D Engine...Wolfgang Engel
GPU Pro 360 Guide to 3D Engine Design
no cover - GPGPU Pro 360 Guide to Geometry M...Wolfgang Engel
GPU Pro 360 Guide to Geometry Manipulation
no cover - GPGPU Pro 360 Guide to LightingWolfgang Engel
GPU Pro 360 Guide to Lighting
no cover - GPGPU Pro 360 Guide to Image SpaceWolfgang Engel
GPU Pro 360 Guide to Image Space
no cover - GPGPU Pro 360 Guide to RenderingWolfgang Engel
GPU Pro 360 Guide to Rendering
no cover - GZGPU ZenWolfgang Engel
GPU Zen
no cover - GPGPU Pro 2Wolfgang Engel
GPU Pro 2
no cover - GPGPU pro 6Wolfgang Engel
GPU pro 6
no cover
Works in catalog
Quick navigation into the work-level grouping pages behind the featured books.
- Open Work
GPU Zen 2
- Open Work
GPU Pro 360 Guide to Mobile Devices
- Open Work
GPU PRO 360 Guide to GPGPU
- Open Work
Gpu Pro 4 Advanced Rendering Techniques
- Open Work
Shader X6
- Open Work
ShaderX 4 Advanced Rendering Techniques (Graphics Series)
- Open Work
ShaderX5
- Open Work
Programming Vertex & Pixel Shaders (Programming Series)
- Open Work
ShaderX3
- Open Work
Beginning Direct3D Game Programming, Second Edition (Game Programming)
- Open Work
ShaderX2
- Open Work
Beginning Direct3D game programming
- Open Work
SuSE Linux 7.1
- Open Work
Neue Mathematik. Olympiadeaufgaben.
- Open Work
Festakt und Wissenschaftliche Konferenz Aus Anlaß des 200. Todestages Von Leonhard Euler
- Open Work
GPU Pro 360 Guide to Shadows
- Open Work
GPU Pro 360 Guide to 3D Engine Design
- Open Work
GPU Pro 360 Guide to Geometry Manipulation
- Open Work
GPU Pro 360 Guide to Lighting
- Open Work
GPU Pro 360 Guide to Image Space
- Open Work
GPU Pro 360 Guide to Rendering
- Open Work
GPU Zen
- Open Work
GPU Pro 2
- Open Work
GPU pro 6