Loading edition detail...
Preparing this view.
Andy Harris
This book teaches game programming using the Python programming language. It does not require any previous knowledge of Python or programming. The first few chapters teach programming in Python, and the middle section extends that knowledge to teach game programming in 2 dimensions. The last chapter features a game engine that makes game development quite a bit easier.
| Publisher | Wiley |
|---|---|
| Pages | 570 |
| Search language | english |
| ISBN_10 | 0-470-06822-1 primary |
| ISBN_13 | 978-0-470-06822-9 primary |
Publication-specific alternatives linked to the same work.