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Anders De la Motte
After a night out partying, a slacker finds a cell phone on a train and begins receiving text messages inviting him to play a game where participants rate videos of pranks and criminal acts that eventually start merging into the real world.
| Edition | Atria paperback edition. |
|---|---|
| Publisher | Atria |
| Pages | 386 |
| Search language | english |
| ISBN_10 | 1-476-71288-3 primary |
| ISBN_13 | 978-1-476-71288-8 primary |
| ISBN_13 | 978-1-476-71290-1 primary |
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