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Youngkyun Baek
"This book analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced, providing strategies, advice and examples on adopting games into teaching"--Provided by publisher.
| Publisher | Information Science Reference, IGI Global |
|---|---|
| Pages | 592 |
| Search language | english |
| ISBN_13 | 978-1-466-62848-9 primary |
| ISBN_13 | 978-1-466-62849-6 primary |
| ISBN_13 | 978-1-466-62850-2 primary |
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