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Toys, games, and media

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Jeffrey H. GoldsteinGilles BrougèreDavid Buckingham1 editions

"This book offers a glance at where toys have come from and where they are likely to go in the years ahead. The focus is on the interplay between traditional toys and play, and toys and play that are mediated by, or combined with, digital technology. As well as covering the technical aspects of computer-mediated play activities, the authors consider how technologically enhanced toys are currently used in traditional play and how they are woven into children's lives. The authors contrast their findings about technologically enhanced toys with knowledge of traditional toys and play. They link their studies of toys to goals in education and to entertainment and information transfer." "This book will appeal to students, researchers, teachers, child-care workers, and more broadly, the entertainment "industry." This volume may be appropriate for courses that deal with the specialized subject of toys and games. However, many courses in Media Studies, Education and Teacher Training, and Child Development will also inevitable have a component to cover this topic."--Jacket.

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3 credited authorsSearch language english

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  • Jeffrey H. Goldstein

    Author profile in the active Bookitis catalog

    Open Author
  • Gilles Brougère

    Author profile in the active Bookitis catalog

    Open Author
  • David Buckingham

    Author profile in the active Bookitis catalog

    Open Author

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