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Business, technological, and social dimensions of computer games

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Business, technological, and social dimensions of computer games
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Maria Manuela Cruz-CunhaVitor Hugo CarvalhoPaula Cristina Almeida Tavares1 editions

"This book is a collection of the most recent developments in all areas of game development, encompassing planning, design, marketing, business management, and consumer behavior"--Provided by publisher.

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3 credited authorsSearch language english

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  • Maria Manuela Cruz-Cunha

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  • Vitor Hugo Carvalho

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  • Paula Cristina Almeida Tavares

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