Business, technological, and social dimensions of computer games
Work detail
Bookitis PickBT
Business, technological, and social dimensions of computer games
Maria Manuela Cruz-CunhaVitor Hugo CarvalhoPaula Cristina Almeida Tavares1 editions
"This book is a collection of the most recent developments in all areas of game development, encompassing planning, design, marketing, business management, and consumer behavior"--Provided by publisher.
Overview
Shared work-level identity and catalog context.
3 credited authorsSearch language english
Contributors
People credited with this work in the active catalog.
- Open Author
Maria Manuela Cruz-Cunha
- Open Author
Vitor Hugo Carvalho
- Open Author
Paula Cristina Almeida Tavares
Editions
Publication-specific versions linked to this work only.