Join BookitisSave favorites, build lists, and follow creators.

Instant arcade games for the Electron

Work detail

Bookitis Pick
Cover for Instant arcade games for the Electron
IA
Image source: Open Library
Jean Frost1 editions

Instant Invaders... Instant Lasers... Instant Spaceships... Instant Games... Instant BASIC! For the newcomer to computing, Jean Frost's INSTANT ARCADE GAMES will be nothing short of a revelation. With little or no knowledge of BASIC, you can still take a suite of 'skeleton' programs and create your own arsenal of dynamic and totally unique arcade games. This is not just another collection of listings, but a library of software that also serves as one of the most accessible introductions to structured programming ever written. For Electron users who already write their own software, INSTANT ARCADE GAMES offers an invaluable library of imaginative subroutines and user-defined graphics to enhance the efficiency and visual impact of their games programs. Spaceships, motherships, firing and scoring routines - the book is packed with ready-made modules that can be slotted into virtually any kind of arcade-style program.

Overview

Shared work-level identity and catalog context.

1 credited authorSearch language english

Bookitis keeps work pages focused on the shared book identity and the editions that actually belong to it. Unrelated books should not appear here as primary content.

Contributors

People credited with this work in the active catalog.

  • Jean Frost

    Author profile in the active Bookitis catalog

    Open Author

Editions

Publication-specific versions linked to this work only.