Foundations of 3D graphics programming
Work detail
"This thoroughly updated and enhances second edition of Foundations of 3D Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. This revised edition of the successful, reader-friendly text covers all graphics basics and several advanced topics, as well as some basic concepts in Java programming for those who currently are C/C++ programmers. Specifically, it provides all the core aspects of OpenGL programming in Java using JOGL, along with concisely presented computer graphics theories. In addition, it uses a top-down approach to lead the reader into programming and applications up-front. The content about theory provides a high-level understanding of all basic graphics, and of using JOGL, instead of implementing a graphics system. Explanations are integrated with the sample programs, which are specifically designed for learning and accompanying this book."--BOOK JACKET.
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Contributors
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- Open Author
Jim X. Chen
- Open Author
Edward J. Wegman
- Open Author
Chunyang Chen
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- Image source: Open LibraryFO
Foundations of 3D Graphics Programming
- Image source: Open LibraryFO
Foundations of 3D graphics programming
- FOFoundations of 3D Graphics Prog...Jim X. Chen, Chunyang Chen
Foundations of 3D Graphics Programming
- FOFoundations of 3D Graphics Prog...Jim X. Chen, Edward J. Wegman
Foundations of 3D Graphics Programming