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Computer games as educational and management tools

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Maria Manuela Cruz-CunhaVitor Hugo CarvalhoPaula Cristina Almeida Tavares1 editions

"This book considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings and providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games, this publication explores new and emerging trends in this ever-evolving area of research"--Provided by publisher.

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3 credited authorsSearch language english

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  • Maria Manuela Cruz-Cunha

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  • Vitor Hugo Carvalho

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  • Paula Cristina Almeida Tavares

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