Computer games as educational and management tools
Work detail
Bookitis Pick
CG
Image source: Open LibraryMaria Manuela Cruz-CunhaVitor Hugo CarvalhoPaula Cristina Almeida Tavares1 editions
"This book considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings and providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games, this publication explores new and emerging trends in this ever-evolving area of research"--Provided by publisher.
Overview
Shared work-level identity and catalog context.
3 credited authorsSearch language english
Contributors
People credited with this work in the active catalog.
- Open Author
Maria Manuela Cruz-Cunha
- Open Author
Vitor Hugo Carvalho
- Open Author
Paula Cristina Almeida Tavares
Editions
Publication-specific versions linked to this work only.