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Practical rendering and computation with Direct3D 11

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Jason ZinkMatt PettineoJack Hoxley6 editions

"This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"--

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3 credited authorsSearch language english

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  • Jason Zink

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  • Matt Pettineo

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  • Jack Hoxley

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