Join BookitisSave favorites, build lists, and follow creators.

Tempest

Work detail

Bookitis Pick
Cover for Tempest
T
Image source: Open Library
Ken S. McAllisterJudd Ethan RuggillProf. Judd Ethan RuggillJudd E. Ruggill4 editions

"Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system Atari dubbed "SkillStep"), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest's landmark qualities, exploring the game's aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game's latent and manifest audio-visual iconography and the ideological meanings this iconography evokes." -- Publisher's description

Overview

Shared work-level identity and catalog context.

4 credited authorsSearch language english

Bookitis keeps work pages focused on the shared book identity and the editions that actually belong to it. Unrelated books should not appear here as primary content.

Contributors

People credited with this work in the active catalog.

  • Ken S. McAllister

    Author profile in the active Bookitis catalog

    Open Author
  • Judd Ethan Ruggill

    Author profile in the active Bookitis catalog

    Open Author
  • Prof. Judd Ethan Ruggill

    Author profile in the active Bookitis catalog

    Open Author
  • Judd E. Ruggill

    Author profile in the active Bookitis catalog

    Open Author

Editions

Publication-specific versions linked to this work only.