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The design of virtual environments

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Rory StuartFirst published 19962 editions

This breakthrough guide combines all of the information necessary to design VR systems capable of solving real-world problems. This thorough reference for engineers, researchers, and designers working in industry and the military provides a substantive, technical treatment of VR that outlines a practical and rigorous methodology for planning, testing, and design. Serious students of VR will also benefit from this in-depth examination of the subject. Distinguishing this guide from most other books on virtual reality is the fact that it marshals relevant information from the many diverse disciplines that contribute to VR - computer science; perceptual psychology; signal processing; electrical, mechanical, human factors, and optical engineering - and shows how to draw on all of these disciplines for successful system design.

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First publish date 19961 credited authorSearch language english

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  • Rory Stuart

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