Loading edition detail...
Preparing this view.
Book detail
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--
| Pages | 850 |
|---|---|
| Format | Web Book |
| Search language | english |
Publication-specific alternatives linked to the same work.
3D math primer for graphics and game development
3D Math Primer for Graphics and Game Development (Wordware Game Math Library)
3D Math Primer for Graphics and Game Development
3D Math Primer for Graphics and Game Development
3D Math Primer for Graphics and Game Development
3D math primer for graphics and game development