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Fletcher Dunn, Ian Parberry
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--
| Publisher | CRC Press LLC |
|---|---|
| Search language | english |
| ISBN_13 | 978-1-439-86981-9 primary |
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