Loading edition detail...
Preparing this view.
Lewis Pulsipher
"The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential"--Provided by publisher.
| Publisher | McFarland & Company, Inc., Publishers |
|---|---|
| Search language | simple |
| ISBN_13 | 978-0-786-46952-9 primary |
Publication-specific alternatives linked to the same work.