Game design
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Bookitis PickGD
Game design
Lewis Pulsipher1 editions
"The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential"--Provided by publisher.
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1 credited authorSearch language english
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Lewis Pulsipher
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