Loading edition detail...
Preparing this view.
Adam Chapman
"This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach, the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form"--From publisher's website.
| Publisher | Taylor & Francis Group |
|---|---|
| Pages | 290 |
| Search language | english |
| ISBN_10 | 1-315-73206-8 primary |
| ISBN_13 | 978-1-315-73206-0 primary |
Publication-specific alternatives linked to the same work.