Digital Games As History
Work detail
"This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach, the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form"--From publisher's website.
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Contributors
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- Open Author
Adam Chapman
Editions
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- Image source: Open LibraryDG
Digital Games As History
- Image source: Open LibraryDG
Digital Games As History
- DGDigital Games As HistoryAdam Chapman
Digital Games As History
- DGDigital Games as HistoryAdam Chapman
Digital Games as History
- DGDigital Games As HistoryAdam Chapman
Digital Games As History
- DGDigital Games As HistoryAdam Chapman
Digital Games As History