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Amy Harris, Scott E. Rice
This book aims to show how librarians in colleges and universities of varying sizes, populations, and locations have successfully incorporated gaming into their libraries.-Introduction. In an attempt to encompass the variety of ways games are being incorporated into libraries, this book has been divided into three sections: game collections and curricular support, gaming as marketing and gaming as an information literacy tool.
| Publisher | Association of College and Research Libraries |
|---|---|
| Pages | 231 |
| Search language | english |
| ISBN_13 | 978-0-838-98481-9 primary |
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