Gaming in academic libraries
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Bookitis Pick
GI
Image source: Open LibraryAmy HarrisScott E. Rice1 editions
This book aims to show how librarians in colleges and universities of varying sizes, populations, and locations have successfully incorporated gaming into their libraries.-Introduction. In an attempt to encompass the variety of ways games are being incorporated into libraries, this book has been divided into three sections: game collections and curricular support, gaming as marketing and gaming as an information literacy tool.
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2 credited authorsSearch language english
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- Open Author
Amy Harris
- Open Author
Scott E. Rice
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