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Gaming in academic libraries

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Amy HarrisScott E. Rice1 editions

This book aims to show how librarians in colleges and universities of varying sizes, populations, and locations have successfully incorporated gaming into their libraries.-Introduction. In an attempt to encompass the variety of ways games are being incorporated into libraries, this book has been divided into three sections: game collections and curricular support, gaming as marketing and gaming as an information literacy tool.

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2 credited authorsSearch language english

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  • Amy Harris

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  • Scott E. Rice

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