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Geoffrey Engelstein, Isaac Shalev
This book compiles hundreds of tabletop gaming mechanisms, organized by category. Each mechanism includes a description of how it works, a discussion of its pros and cons, a discussion of how it can be implemented, and examples of specific games that use it. This book aims to be used as a starting point for beginning game designers, as well as a guidebook for more experienced gamers.--adapted from publisher's description.
| Publisher | Taylor & Francis Group |
|---|---|
| Pages | 492 |
| Search language | english |
| ISBN_13 | 978-0-429-77376-1 primary |
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Building Blocks of Tabletop Game Design
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