Building Blocks of Tabletop Game Design
Geoffrey Engelstein, Isaac Shalev
This book compiles hundreds of tabletop gaming mechanisms, organized by category. Each mechanism includes a description of how it works, a discussion of its pros and cons, a discussion of how it can be implemented, and examples of specific games that use it. This book aims to be used as a starting point for beginning game designers, as well as a guidebook for more experienced gamers.--adapted from publisher's description.
| Publisher | CRC Press |
|---|---|
| Pages | 516 |
| Format | hardcover |
| Search language | english |
| ISBN_10 | 1-138-36552-1 primary |
| ISBN_13 | 978-1-138-36552-0 primary |
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- BBBuilding Blocks of Tabletop Gam...Geoffrey Engelstein, Isaac Shalev
Building Blocks of Tabletop Game Design
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Building Blocks of Tabletop Game Design
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Building Blocks of Tabletop Game Design
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Building Blocks of Tabletop Game Design
- BBBuilding Blocks of Tabletop Gam...Geoffrey Engelstein, Isaac Shalev
Building Blocks of Tabletop Game Design
- BBBuilding Blocks of Tabletop Gam...Geoffrey Engelstein, Isaac Shalev
Building Blocks of Tabletop Game Design
- BBBuilding Blocks of Tabletop Gam...Geoffrey Engelstein, Isaac Shalev
Building Blocks of Tabletop Game Design
- BBBuilding Blocks of Tabletop Gam...Geoffrey Engelstein, Isaac Shalev
Building Blocks of Tabletop Game Design
